> Forest of True Sight > Questions & Answers Reload this Page Warriors' energy
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Old Apr 10, 2006, 09:39 PM // 21:39   #1
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Default Warriors' energy

Is it possible to make my warrior's energy regenweration go to 3x? I know the answer is probably no, but just wondering.


Ty for any help

-Wasabi Odp
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Old Apr 10, 2006, 09:41 PM // 21:41   #2
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No, a warrior cannot have 3+ arrows of energy regeneration unless an energy regeneration enchantment is used on them.
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Old Apr 10, 2006, 09:43 PM // 21:43   #3
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WOW, thanks for the fast reply, and what type of enchantent would taht be?
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Old Apr 10, 2006, 09:46 PM // 21:46   #4
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necro's Blood Ritual or Blood is Power

and it is possible to make Warrior's regen to 3 in sanctum cay using the Scepter of Orr
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Old Apr 10, 2006, 09:55 PM // 21:55   #5
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Monk Skill Succer give the ally u cast it on +1hp regen +1mana regen but cost them 1 mana everytime that ally casts a spelll
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Old Apr 10, 2006, 09:57 PM // 21:57   #6
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you should have a good necro friend.
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Old Apr 10, 2006, 09:59 PM // 21:59   #7
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Go here to see a list of all Guild Wars skills in order to look up the specifics on each of the skills listed below.

Necromancer:
Blood Ritual (Blood Magic)
Blood is Power (Blood Magic [Elite])

Ranger:
Melandru's Resilience (Wilderness Survival [Elite])

Monk:
Peace and Harmony (Divine Favor [Elite])
Succor (No Attribute)

Elementalist:
Ether Prodigy (Energy Storage [Elite])

Mesmer:
Ether Lord (Inspiration)

NOTE: Some of these skills are 100% impracticle if used by a warrior primary. Peace and Harmony gives +1 nrg regen, but it will cancel if you use a skill that doesn't directly target an ally. Not good for attacking. Ether Prodigy causes exhaustion and is from an attribute warriors do not have access to.

Ether Lord or Melandru's Resilience would be about the only skills that it might be pratical to carry on the warrior that wants more nrg regen. The other spells should be carried on an ally of that warrior. Ether Lord is a hex that takes x ammount of nrg regen from the target, and gives x ammount of nrg regen to the caster. Succor is a maintaining enchantment, meaning that the caster can keep it up for as long as they want, but they lose 1 nrg regen themselves from doing it. Blood Ritual/Blood is Power have to be casted repetitively in order to keep them up, but provide a large increase in nrg regen. Melandru's Resilience, when cast, gives bonus health regen and nrg regen for each condition that is on the caster.
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Old Apr 10, 2006, 09:59 PM // 21:59   #8
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I honestly don't know why they don't have energy runes in this game. We have runes of vigor but not of energy...maybe not for more regen but definately for more energy period
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Old Apr 10, 2006, 09:59 PM // 21:59   #9
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monk elite enchant..peace and harmony.
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Old Apr 10, 2006, 10:06 PM // 22:06   #10
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Quote:
Originally Posted by dr1zz one
monk elite enchant..peace and harmony.
Well if your warrior primary has a bar full of skills that only target allies, but other wise impractical.

@Str0b0

:O That would be pretty interesting.
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Old Apr 10, 2006, 10:08 PM // 22:08   #11
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if you looking for more energy best to bring a zelous axe helps alot
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Old Apr 10, 2006, 10:12 PM // 22:12   #12
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Thats the thing, I like to use a zealus chaos axe i have but when i go power leveling i use two -1 energy regen each enchants, so my energy would go down.
But, know i just use a Victo's Axe, Cause to me Its cheap but still... its perfect
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Old Apr 10, 2006, 10:15 PM // 22:15   #13
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warior has ADRENALINE!!!! use it, no other profession has it, so we gatta use the pure energy, but having adrenaline as second source to do skills is really great.
evrything is for a reason, even wariors low energy.
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Old Apr 10, 2006, 10:20 PM // 22:20   #14
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@ maria, if all professions had high energy regen and max energy, then warrior primaries could be used for being hard-as-nails casters, so there is a reason
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Old Apr 10, 2006, 10:35 PM // 22:35   #15
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Quote:
Originally Posted by Haggard
@ maria, if all professions had high energy regen and max energy, then warrior primaries could be used for being hard-as-nails casters, so there is a reason
YEAH... this is EXACTLY what i said....

lol
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Old Apr 10, 2006, 10:44 PM // 22:44   #16
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Warriors really should have energy regen +3. All of the secondaries are either spellcaster based or ranger. A +3 energy regen would be awesome and would only be fair, considering all caster classes get +4, and Rangers even get +3 (along with Expertise with lessens the cost of skill's and such mana consumption.) If this thread is to get warriors +3 energy regen instead of +2 energy regen, then I'll /sign to get +3 energy regen for warriors.
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Old Apr 10, 2006, 11:27 PM // 23:27   #17
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Lol, wammo is already way to strong. 1 more point in energy regen, and monks are out of business
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Old Apr 11, 2006, 01:34 AM // 01:34   #18
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Quote:
Originally Posted by Tarun
Warriors really should have energy regen +3. All of the secondaries are either spellcaster based or ranger. A +3 energy regen would be awesome and would only be fair, considering all caster classes get +4, and Rangers even get +3 (along with Expertise with lessens the cost of skill's and such mana consumption.) If this thread is to get warriors +3 energy regen instead of +2 energy regen, then I'll /sign to get +3 energy regen for warriors.
Casters really should have 80AL. An 80AL would be awesome and would only be fair, considering warriors get 80+20, and rangers even get 70+30. If this post is to get casters 80AL instead of 60AL, then I'll sign to get 80AL for casters.

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Old Apr 11, 2006, 01:42 AM // 01:42   #19
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Warriors already have great DPS with only normal attacks.
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Old Apr 11, 2006, 02:31 AM // 02:31   #20
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Quote:
Originally Posted by Maria The Princess
YEAH... this is EXACTLY what i said....

lol
Lol woops, wrong person i @'d it to. Looking back, not entirely sure who it was directed at.
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