Apr 10, 2006, 09:39 PM // 21:39 | #1 |
Frost Gate Guardian
Join Date: Mar 2006
Location: New England
Guild: The Black Blades
Profession: W/
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Warriors' energy
Is it possible to make my warrior's energy regenweration go to 3x? I know the answer is probably no, but just wondering.
Ty for any help -Wasabi Odp |
Apr 10, 2006, 09:41 PM // 21:41 | #2 |
Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
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No, a warrior cannot have 3+ arrows of energy regeneration unless an energy regeneration enchantment is used on them.
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Apr 10, 2006, 09:43 PM // 21:43 | #3 |
Frost Gate Guardian
Join Date: Mar 2006
Location: New England
Guild: The Black Blades
Profession: W/
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WOW, thanks for the fast reply, and what type of enchantent would taht be?
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Apr 10, 2006, 09:46 PM // 21:46 | #4 |
Permanently Unbanned
Join Date: Jun 2005
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necro's Blood Ritual or Blood is Power
and it is possible to make Warrior's regen to 3 in sanctum cay using the Scepter of Orr |
Apr 10, 2006, 09:55 PM // 21:55 | #5 |
Frost Gate Guardian
Join Date: Oct 2005
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Monk Skill Succer give the ally u cast it on +1hp regen +1mana regen but cost them 1 mana everytime that ally casts a spelll
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Apr 10, 2006, 09:57 PM // 21:57 | #6 |
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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you should have a good necro friend.
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Apr 10, 2006, 09:59 PM // 21:59 | #7 |
Jungle Guide
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
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Go here to see a list of all Guild Wars skills in order to look up the specifics on each of the skills listed below.
Necromancer: Blood Ritual (Blood Magic) Blood is Power (Blood Magic [Elite]) Ranger: Melandru's Resilience (Wilderness Survival [Elite]) Monk: Peace and Harmony (Divine Favor [Elite]) Succor (No Attribute) Elementalist: Ether Prodigy (Energy Storage [Elite]) Mesmer: Ether Lord (Inspiration) NOTE: Some of these skills are 100% impracticle if used by a warrior primary. Peace and Harmony gives +1 nrg regen, but it will cancel if you use a skill that doesn't directly target an ally. Not good for attacking. Ether Prodigy causes exhaustion and is from an attribute warriors do not have access to. Ether Lord or Melandru's Resilience would be about the only skills that it might be pratical to carry on the warrior that wants more nrg regen. The other spells should be carried on an ally of that warrior. Ether Lord is a hex that takes x ammount of nrg regen from the target, and gives x ammount of nrg regen to the caster. Succor is a maintaining enchantment, meaning that the caster can keep it up for as long as they want, but they lose 1 nrg regen themselves from doing it. Blood Ritual/Blood is Power have to be casted repetitively in order to keep them up, but provide a large increase in nrg regen. Melandru's Resilience, when cast, gives bonus health regen and nrg regen for each condition that is on the caster. |
Apr 10, 2006, 09:59 PM // 21:59 | #8 |
Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I honestly don't know why they don't have energy runes in this game. We have runes of vigor but not of energy...maybe not for more regen but definately for more energy period
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Apr 10, 2006, 09:59 PM // 21:59 | #9 |
Wilds Pathfinder
Join Date: Nov 2005
Profession: R/
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monk elite enchant..peace and harmony.
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Apr 10, 2006, 10:06 PM // 22:06 | #10 | |
Jungle Guide
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
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Quote:
@Str0b0 :O That would be pretty interesting. |
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Apr 10, 2006, 10:08 PM // 22:08 | #11 |
Ascalonian Squire
Join Date: Feb 2006
Guild: Gold
Profession: W/
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if you looking for more energy best to bring a zelous axe helps alot
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Apr 10, 2006, 10:12 PM // 22:12 | #12 |
Frost Gate Guardian
Join Date: Mar 2006
Location: New England
Guild: The Black Blades
Profession: W/
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Thats the thing, I like to use a zealus chaos axe i have but when i go power leveling i use two -1 energy regen each enchants, so my energy would go down.
But, know i just use a Victo's Axe, Cause to me Its cheap but still... its perfect |
Apr 10, 2006, 10:15 PM // 22:15 | #13 |
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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warior has ADRENALINE!!!! use it, no other profession has it, so we gatta use the pure energy, but having adrenaline as second source to do skills is really great.
evrything is for a reason, even wariors low energy. |
Apr 10, 2006, 10:20 PM // 22:20 | #14 |
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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@ maria, if all professions had high energy regen and max energy, then warrior primaries could be used for being hard-as-nails casters, so there is a reason
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Apr 10, 2006, 10:35 PM // 22:35 | #15 | |
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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lol |
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Apr 10, 2006, 10:44 PM // 22:44 | #16 |
Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Warriors really should have energy regen +3. All of the secondaries are either spellcaster based or ranger. A +3 energy regen would be awesome and would only be fair, considering all caster classes get +4, and Rangers even get +3 (along with Expertise with lessens the cost of skill's and such mana consumption.) If this thread is to get warriors +3 energy regen instead of +2 energy regen, then I'll /sign to get +3 energy regen for warriors.
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Apr 10, 2006, 11:27 PM // 23:27 | #17 |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Lol, wammo is already way to strong. 1 more point in energy regen, and monks are out of business
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Apr 11, 2006, 01:34 AM // 01:34 | #18 | |
Desert Nomad
Join Date: Aug 2005
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Apr 11, 2006, 01:42 AM // 01:42 | #19 |
Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Warriors already have great DPS with only normal attacks.
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Apr 11, 2006, 02:31 AM // 02:31 | #20 | |
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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